![]() ![]() She submited a proposal that was refused at the time because people thought within Koei (which was then producing mainly strategy games for computer) that the number of female players was too low and that the game would not sell. Keiko Erikawa had been thinking of making games for women since the 1980s according to her daughter. Mei Erikawa (right), daughter of the founders of Koei was still in high school during the development of the 1st episode, but she did playtesting on the game since her mother felt that she was the core target. The following article is a brief summary of an interview originally published in Japanese on Augon 4gamer:Īkiko Itō (left) started working on the license during the production of Angelique Special 2 (1996). My research takes a lot of time and sometimes a lot of expenses (buying books, magazines, etc.), so if you want to support me, it would help a lot. ![]() The opening of this website is also an opportunity to launch a Patreon. You have the choice between a detailed list indicating who did what on this or that game (cover art, logo, chara-design, graphic design, etc.) or a gallery of cover illustrations. The first machine on the site is the PC Engine (HuCard). More companies and machines as well as other search criteria will be added in the future. It’s also possible to search by company or by machine. Pseudonyms are also included in these lists. The search by artist can be done via two lists: one lists the last name first, the other the first name. The database currently includes over a hundred artists who have worked in the field of video games and will be updated regularly. ![]() I am happy to announce that this site is now online! In parallel, I worked on a site to host a database and articles. Hello everyone! I’ve been doing research for years to identify artists related to video games and to list their work. ![]()
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